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#ifndef OVERWORLD_SPOT03_SCENE_H
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#define OVERWORLD_SPOT03_SCENE_H 1
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#include "align_asset_macro.h"
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#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580"
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static const ALIGN_ASSET(2) char spot03_sceneCollisionHeader_006580[] = dspot03_sceneCollisionHeader_006580;
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#define dspot03_sceneTex_007D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007D58"
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static const ALIGN_ASSET(2) char spot03_sceneTex_007D58[] = dspot03_sceneTex_007D58;
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#define dspot03_sceneTex_00A558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00A558"
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static const ALIGN_ASSET(2) char spot03_sceneTex_00A558[] = dspot03_sceneTex_00A558;
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#define dspot03_sceneTex_009D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009D58"
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static const ALIGN_ASSET(2) char spot03_sceneTex_009D58[] = dspot03_sceneTex_009D58;
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#define dspot03_sceneTex_006D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_006D58"
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static const ALIGN_ASSET(2) char spot03_sceneTex_006D58[] = dspot03_sceneTex_006D58;
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#define dspot03_sceneTLUT_006920 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006920"
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static const ALIGN_ASSET(2) char spot03_sceneTLUT_006920[] = dspot03_sceneTLUT_006920;
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#define dspot03_sceneTLUT_006B28 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006B28"
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static const ALIGN_ASSET(2) char spot03_sceneTLUT_006B28[] = dspot03_sceneTLUT_006B28;
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#define dspot03_sceneTex_00AD58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00AD58"
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static const ALIGN_ASSET(2) char spot03_sceneTex_00AD58[] = dspot03_sceneTex_00AD58;
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#define dspot03_sceneTex_008558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008558"
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static const ALIGN_ASSET(2) char spot03_sceneTex_008558[] = dspot03_sceneTex_008558;
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#define dspot03_sceneTex_009558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009558"
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static const ALIGN_ASSET(2) char spot03_sceneTex_009558[] = dspot03_sceneTex_009558;
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#define dspot03_sceneTLUT_006D30 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006D30"
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static const ALIGN_ASSET(2) char spot03_sceneTLUT_006D30[] = dspot03_sceneTLUT_006D30;
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#define dspot03_sceneTex_007958 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007958"
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static const ALIGN_ASSET(2) char spot03_sceneTex_007958[] = dspot03_sceneTex_007958;
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#define dspot03_sceneTex_007158 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007158"
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static const ALIGN_ASSET(2) char spot03_sceneTex_007158[] = dspot03_sceneTex_007158;
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#define dspot03_sceneTex_007558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007558"
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static const ALIGN_ASSET(2) char spot03_sceneTex_007558[] = dspot03_sceneTex_007558;
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#define dspot03_sceneTex_008D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008D58"
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static const ALIGN_ASSET(2) char spot03_sceneTex_008D58[] = dspot03_sceneTex_008D58;
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#define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580"
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#endif // OVERWORLD_SPOT03_SCENE_H
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