Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.h

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#ifndef DUNGEONS_HAKADANCH_ROOM_2_H
#define DUNGEONS_HAKADANCH_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dHAKAdanCH_room_2Tex_002958 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002958"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002958[] = dHAKAdanCH_room_2Tex_002958;
#define dHAKAdanCH_room_2Tex_002B58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002B58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002B58[] = dHAKAdanCH_room_2Tex_002B58;
#define dHAKAdanCH_room_2Tex_002D58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002D58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002D58[] = dHAKAdanCH_room_2Tex_002D58;
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#define dHAKAdanCH_room_2Tex_002F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002F58"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002F58[] = dHAKAdanCH_room_2Tex_002F58;
#define dHAKAdanCH_room_2DL_0009E0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_0009E0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_0009E0[] = dHAKAdanCH_room_2DL_0009E0;
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#define dHAKAdanCH_room_2DL_001FA8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_001FA8"
static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_001FA8[] = dHAKAdanCH_room_2DL_001FA8;
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#define dHAKAdanCH_room_2DL_0006E0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_0006E0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_0006E0[] = dHAKAdanCH_room_2DL_0006E0;
#endif // DUNGEONS_HAKADANCH_ROOM_2_H