#ifndef DUNGEONS_HAKADANCH_ROOM_2_H #define DUNGEONS_HAKADANCH_ROOM_2_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_2Tex_002958 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002958" static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002958[] = dHAKAdanCH_room_2Tex_002958; #define dHAKAdanCH_room_2Tex_002B58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002B58" static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002B58[] = dHAKAdanCH_room_2Tex_002B58; #define dHAKAdanCH_room_2Tex_002D58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002D58" static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002D58[] = dHAKAdanCH_room_2Tex_002D58; #define dHAKAdanCH_room_2Tex_002F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2Tex_002F58" static const ALIGN_ASSET(2) char HAKAdanCH_room_2Tex_002F58[] = dHAKAdanCH_room_2Tex_002F58; #define dHAKAdanCH_room_2DL_0009E0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_0009E0" static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_0009E0[] = dHAKAdanCH_room_2DL_0009E0; #define dHAKAdanCH_room_2DL_001FA8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_001FA8" static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_001FA8[] = dHAKAdanCH_room_2DL_001FA8; #define dHAKAdanCH_room_2DL_0006E0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_2DL_0006E0" static const ALIGN_ASSET(2) char HAKAdanCH_room_2DL_0006E0[] = dHAKAdanCH_room_2DL_0006E0; #endif // DUNGEONS_HAKADANCH_ROOM_2_H