Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_9.h

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#ifndef DUNGEONS_HAKADAN_ROOM_9_H
#define DUNGEONS_HAKADAN_ROOM_9_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_9Tex_009090 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_009090"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_009090[] = dHAKAdan_room_9Tex_009090;
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#define dHAKAdan_room_9Tex_009890 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_009890"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_009890[] = dHAKAdan_room_9Tex_009890;
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#define dHAKAdan_room_9Tex_00A090 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00A090"
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static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00A090[] = dHAKAdan_room_9Tex_00A090;
#define dHAKAdan_room_9Tex_00A290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00A290"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00A290[] = dHAKAdan_room_9Tex_00A290;
#define dHAKAdan_room_9Tex_00B290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00B290"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00B290[] = dHAKAdan_room_9Tex_00B290;
#define dHAKAdan_room_9Tex_00BA90 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00BA90"
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static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00BA90[] = dHAKAdan_room_9Tex_00BA90;
#define dHAKAdan_room_9Tex_00BE90 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00BE90"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00BE90[] = dHAKAdan_room_9Tex_00BE90;
#define dHAKAdan_room_9Tex_00C690 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00C690"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00C690[] = dHAKAdan_room_9Tex_00C690;
#define dHAKAdan_room_9Tex_00C890 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9Tex_00C890"
static const ALIGN_ASSET(2) char HAKAdan_room_9Tex_00C890[] = dHAKAdan_room_9Tex_00C890;
#define dHAKAdan_room_9DL_005AF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_005AF0"
static const ALIGN_ASSET(2) char HAKAdan_room_9DL_005AF0[] = dHAKAdan_room_9DL_005AF0;
#define dHAKAdan_room_9DL_008E68 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_008E68"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_008E68[] = dHAKAdan_room_9DL_008E68;
#define dHAKAdan_room_9DL_008058 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_008058"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_008058[] = dHAKAdan_room_9DL_008058;
#define dHAKAdan_room_9DL_000470 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_000470"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_000470[] = dHAKAdan_room_9DL_000470;
#define dHAKAdan_room_9DL_006600 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_006600"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_006600[] = dHAKAdan_room_9DL_006600;
#define dHAKAdan_room_9DL_008910 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_008910"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_008910[] = dHAKAdan_room_9DL_008910;
#define dHAKAdan_room_9DL_002248 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_002248"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_002248[] = dHAKAdan_room_9DL_002248;
#define dHAKAdan_room_9DL_003E30 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_003E30"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_003E30[] = dHAKAdan_room_9DL_003E30;
#define dHAKAdan_room_9DL_0085F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_0085F8"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_0085F8[] = dHAKAdan_room_9DL_0085F8;
#define dHAKAdan_room_9DL_000868 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_000868"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_000868[] = dHAKAdan_room_9DL_000868;
#define dHAKAdan_room_9DL_007620 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_9DL_007620"
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static const ALIGN_ASSET(2) char HAKAdan_room_9DL_007620[] = dHAKAdan_room_9DL_007620;
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#endif // DUNGEONS_HAKADAN_ROOM_9_H