Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_5.h

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#ifndef DUNGEONS_HAKADAN_ROOM_5_H
#define DUNGEONS_HAKADAN_ROOM_5_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_5Tex_003CC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5Tex_003CC0"
static const ALIGN_ASSET(2) char HAKAdan_room_5Tex_003CC0[] = dHAKAdan_room_5Tex_003CC0;
#define dHAKAdan_room_5Tex_0040C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5Tex_0040C0"
static const ALIGN_ASSET(2) char HAKAdan_room_5Tex_0040C0[] = dHAKAdan_room_5Tex_0040C0;
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#define dHAKAdan_room_5Tex_0048C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5Tex_0048C0"
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static const ALIGN_ASSET(2) char HAKAdan_room_5Tex_0048C0[] = dHAKAdan_room_5Tex_0048C0;
#define dHAKAdan_room_5Tex_004AC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5Tex_004AC0"
static const ALIGN_ASSET(2) char HAKAdan_room_5Tex_004AC0[] = dHAKAdan_room_5Tex_004AC0;
#define dHAKAdan_room_5Tex_0052C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5Tex_0052C0"
static const ALIGN_ASSET(2) char HAKAdan_room_5Tex_0052C0[] = dHAKAdan_room_5Tex_0052C0;
#define dHAKAdan_room_5DL_002E10 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_002E10"
static const ALIGN_ASSET(2) char HAKAdan_room_5DL_002E10[] = dHAKAdan_room_5DL_002E10;
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#define dHAKAdan_room_5DL_003398 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_003398"
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static const ALIGN_ASSET(2) char HAKAdan_room_5DL_003398[] = dHAKAdan_room_5DL_003398;
#define dHAKAdan_room_5DL_003938 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_003938"
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static const ALIGN_ASSET(2) char HAKAdan_room_5DL_003938[] = dHAKAdan_room_5DL_003938;
#define dHAKAdan_room_5DL_0001F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_0001F0"
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static const ALIGN_ASSET(2) char HAKAdan_room_5DL_0001F0[] = dHAKAdan_room_5DL_0001F0;
#define dHAKAdan_room_5DL_003B88 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_003B88"
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static const ALIGN_ASSET(2) char HAKAdan_room_5DL_003B88[] = dHAKAdan_room_5DL_003B88;
#define dHAKAdan_room_5DL_0019E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_0019E8"
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static const ALIGN_ASSET(2) char HAKAdan_room_5DL_0019E8[] = dHAKAdan_room_5DL_0019E8;
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#define dHAKAdan_room_5DL_002098 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_5DL_002098"
static const ALIGN_ASSET(2) char HAKAdan_room_5DL_002098[] = dHAKAdan_room_5DL_002098;
#endif // DUNGEONS_HAKADAN_ROOM_5_H