Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_0.h

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#ifndef DUNGEONS_HAKADAN_ROOM_0_H
#define DUNGEONS_HAKADAN_ROOM_0_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_0Tex_008230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_008230"
static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_008230[] = dHAKAdan_room_0Tex_008230;
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#define dHAKAdan_room_0Tex_009230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_009230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_009230[] = dHAKAdan_room_0Tex_009230;
#define dHAKAdan_room_0Tex_00A230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00A230"
static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00A230[] = dHAKAdan_room_0Tex_00A230;
#define dHAKAdan_room_0Tex_00AD48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00AD48"
static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48;
#define dHAKAdan_room_0DL_002768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_002768"
static const ALIGN_ASSET(2) char HAKAdan_room_0DL_002768[] = dHAKAdan_room_0DL_002768;
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#define dHAKAdan_room_0DL_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_005FF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_005FF0[] = dHAKAdan_room_0DL_005FF0;
#define dHAKAdan_room_0DL_000D00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_000D00"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_000D00[] = dHAKAdan_room_0DL_000D00;
#define dHAKAdan_room_0DL_007EC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_007EC8"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_007EC8[] = dHAKAdan_room_0DL_007EC8;
#define dHAKAdan_room_0DL_0045C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_0045C0"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_0045C0[] = dHAKAdan_room_0DL_0045C0;
#define dHAKAdan_room_0DL_00AC40 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_00AC40"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_00AC40[] = dHAKAdan_room_0DL_00AC40;
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#endif // DUNGEONS_HAKADAN_ROOM_0_H