#ifndef DUNGEONS_HAKADAN_ROOM_0_H #define DUNGEONS_HAKADAN_ROOM_0_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_0Tex_008230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_008230" static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_008230[] = dHAKAdan_room_0Tex_008230; #define dHAKAdan_room_0Tex_009230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_009230" static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_009230[] = dHAKAdan_room_0Tex_009230; #define dHAKAdan_room_0Tex_00A230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00A230" static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00A230[] = dHAKAdan_room_0Tex_00A230; #define dHAKAdan_room_0Tex_00AD48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00AD48" static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48; #define dHAKAdan_room_0DL_002768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_002768" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_002768[] = dHAKAdan_room_0DL_002768; #define dHAKAdan_room_0DL_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_005FF0" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_005FF0[] = dHAKAdan_room_0DL_005FF0; #define dHAKAdan_room_0DL_000D00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_000D00" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_000D00[] = dHAKAdan_room_0DL_000D00; #define dHAKAdan_room_0DL_007EC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_007EC8" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_007EC8[] = dHAKAdan_room_0DL_007EC8; #define dHAKAdan_room_0DL_0045C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_0045C0" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_0045C0[] = dHAKAdan_room_0DL_0045C0; #define dHAKAdan_room_0DL_00AC40 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_00AC40" static const ALIGN_ASSET(2) char HAKAdan_room_0DL_00AC40[] = dHAKAdan_room_0DL_00AC40; #endif // DUNGEONS_HAKADAN_ROOM_0_H