Shipwright/soh/assets/textures/skyboxes/vr_cloud3_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgNightOvercastSkybox1Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox1Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox1Tex[] = dgNightOvercastSkybox1Tex;
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#define dgNightOvercastSkybox2Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox2Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox2Tex[] = dgNightOvercastSkybox2Tex;
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#define dgNightOvercastSkybox3Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox3Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox3Tex[] = dgNightOvercastSkybox3Tex;
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#define dgNightOvercastSkybox4Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox4Tex"
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static const ALIGN_ASSET(2) char gNightOvercastSkybox4Tex[] = dgNightOvercastSkybox4Tex;
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#define dgNightOvercastSkybox5Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gNightOvercastSkybox5Tex[] = dgNightOvercastSkybox5Tex;