Shipwright/soh/assets/textures/backgrounds/vr_LHVR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex"
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static const ALIGN_ASSET(2) char gLinksHouseBgTex[] = dgLinksHouseBgTex;
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#define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex"
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static const ALIGN_ASSET(2) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;
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#define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex"
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static const ALIGN_ASSET(2) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;
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#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;