Shipwright/soh/assets/textures/backgrounds/vr_K4VR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgMidosHouseBgTex "__OTR__textures/vr_K4VR_static/gMidosHouseBgTex"
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static const ALIGN_ASSET(2) char gMidosHouseBgTex[] = dgMidosHouseBgTex;
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#define dgMidosHouse2BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse2BgTex"
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static const ALIGN_ASSET(2) char gMidosHouse2BgTex[] = dgMidosHouse2BgTex;
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#define dgMidosHouse3BgTex "__OTR__textures/vr_K4VR_static/gMidosHouse3BgTex"
static const ALIGN_ASSET(2) char gMidosHouse3BgTex[] = dgMidosHouse3BgTex;