Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_11.h

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#pragma once
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#include "align_asset_macro.h"
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#define dydan_room_11DL_002D90 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11DL_002D90"
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static const ALIGN_ASSET(2) char ydan_room_11DL_002D90[] = dydan_room_11DL_002D90;
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#define dydan_room_11Tex_0054D8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_0054D8"
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static const ALIGN_ASSET(2) char ydan_room_11Tex_0054D8[] = dydan_room_11Tex_0054D8;
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#define dydan_room_11Tex_0044D8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_0044D8"
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static const ALIGN_ASSET(2) char ydan_room_11Tex_0044D8[] = dydan_room_11Tex_0044D8;
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#define dydan_room_11Tex_005CD8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_005CD8"
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static const ALIGN_ASSET(2) char ydan_room_11Tex_005CD8[] = dydan_room_11Tex_005CD8;
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#define dydan_room_11Tex_003CD8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_003CD8"
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static const ALIGN_ASSET(2) char ydan_room_11Tex_003CD8[] = dydan_room_11Tex_003CD8;
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#define dydan_room_11DL_006730 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11DL_006730"
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static const ALIGN_ASSET(2) char ydan_room_11DL_006730[] = dydan_room_11DL_006730;
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#define dydan_room_11Tex_006968 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_006968"
static const ALIGN_ASSET(2) char ydan_room_11Tex_006968[] = dydan_room_11Tex_006968;