Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.h

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#pragma once
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#include "align_asset_macro.h"
#define dHAKAdanCH_room_3DL_000D40 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000D40"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_000D40[] = dHAKAdanCH_room_3DL_000D40;
#define dHAKAdanCH_room_3Tex_0014C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3Tex_0014C0[] = dHAKAdanCH_room_3Tex_0014C0;
#define dHAKAdanCH_room_3DL_0013A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_0013A0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_0013A0[] = dHAKAdanCH_room_3DL_0013A0;
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#define dHAKAdanCH_room_3DL_001198 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001198"
static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198;