Shipwright/soh/assets/objects/object_gs/object_gs.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgGossipStoneTex "__OTR__objects/object_gs/gGossipStoneTex"
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static const ALIGN_ASSET(2) char gGossipStoneTex[] = dgGossipStoneTex;
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#define dgGossipStoneMaterialDL "__OTR__objects/object_gs/gGossipStoneMaterialDL"
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static const ALIGN_ASSET(2) char gGossipStoneMaterialDL[] = dgGossipStoneMaterialDL;
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#define dgGossipStoneDL "__OTR__objects/object_gs/gGossipStoneDL"
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static const ALIGN_ASSET(2) char gGossipStoneDL[] = dgGossipStoneDL;
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#define dgGossipStoneSquishedDL "__OTR__objects/object_gs/gGossipStoneSquishedDL"
static const ALIGN_ASSET(2) char gGossipStoneSquishedDL[] = dgGossipStoneSquishedDL;