Shipwright/soh/assets/objects/object_bowl/object_bowl.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
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static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
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#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
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static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
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#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
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static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex;
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#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
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static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
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#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
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static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
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#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
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static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
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#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
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static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
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#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
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static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
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#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol;