2023-02-14 08:29:46 -05:00
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#pragma once
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#include "align_asset_macro.h"
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#define dgBirdFlyAnim "__OTR__objects/object_bird/gBirdFlyAnim"
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static const ALIGN_ASSET(2) char gBirdFlyAnim[] = dgBirdFlyAnim;
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#define dgBirdLeftWingDL "__OTR__objects/object_bird/gBirdLeftWingDL"
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static const ALIGN_ASSET(2) char gBirdLeftWingDL[] = dgBirdLeftWingDL;
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#define dgBirdLeftWingWrapper1DL "__OTR__objects/object_bird/gBirdLeftWingWrapper1DL"
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static const ALIGN_ASSET(2) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL;
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#define dgBirdLeftWingWrapper2DL "__OTR__objects/object_bird/gBirdLeftWingWrapper2DL"
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static const ALIGN_ASSET(2) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL;
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#define dgBirdRightWingDL "__OTR__objects/object_bird/gBirdRightWingDL"
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static const ALIGN_ASSET(2) char gBirdRightWingDL[] = dgBirdRightWingDL;
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#define dgBirdRightWingWrapper1DL "__OTR__objects/object_bird/gBirdRightWingWrapper1DL"
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static const ALIGN_ASSET(2) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL;
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#define dgBirdRightWingWrapper2DL "__OTR__objects/object_bird/gBirdRightWingWrapper2DL"
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static const ALIGN_ASSET(2) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL;
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#define dgBirdBodyDL "__OTR__objects/object_bird/gBirdBodyDL"
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static const ALIGN_ASSET(2) char gBirdBodyDL[] = dgBirdBodyDL;
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#define dgBirdBodyWrapper1DL "__OTR__objects/object_bird/gBirdBodyWrapper1DL"
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static const ALIGN_ASSET(2) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL;
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#define dgBirdBodyWrapper2DL "__OTR__objects/object_bird/gBirdBodyWrapper2DL"
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static const ALIGN_ASSET(2) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL;
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#define dgBirdFaceTex "__OTR__objects/object_bird/gBirdFaceTex"
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static const ALIGN_ASSET(2) char gBirdFaceTex[] = dgBirdFaceTex;
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#define dgBirdTailTex "__OTR__objects/object_bird/gBirdTailTex"
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static const ALIGN_ASSET(2) char gBirdTailTex[] = dgBirdTailTex;
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#define dgBirdWingTex "__OTR__objects/object_bird/gBirdWingTex"
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static const ALIGN_ASSET(2) char gBirdWingTex[] = dgBirdWingTex;
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#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel"
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static const ALIGN_ASSET(2) char gBirdSkel[] = dgBirdSkel;
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