Shipwright/soh/assets/objects/object_timeblock/object_timeblock.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgSongOfTimeBlockDL "__OTR__objects/object_timeblock/gSongOfTimeBlockDL"
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static const ALIGN_ASSET(2) char gSongOfTimeBlockDL[] = dgSongOfTimeBlockDL;
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#define dgSongOfTimeBlockTex "__OTR__objects/object_timeblock/gSongOfTimeBlockTex"
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static const ALIGN_ASSET(2) char gSongOfTimeBlockTex[] = dgSongOfTimeBlockTex;
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#define dgSongOfTimeBlockCol "__OTR__objects/object_timeblock/gSongOfTimeBlockCol"
static const ALIGN_ASSET(2) char gSongOfTimeBlockCol[] = dgSongOfTimeBlockCol;