Shipwright/soh/assets/textures/backgrounds/vr_KHVR_pal_static.h

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#ifndef TEXTURES_VR_KHVR_PAL_STATIC_H
#define TEXTURES_VR_KHVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgKnowItAllBrosHouseBgTLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBgTLUT"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTLUT[] = dgKnowItAllBrosHouseBgTLUT;
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#define dgKnowItAllBrosHouseBg2TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosHouseBg2TLUT;
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#define dgKnowItAllBrosHouseBg3TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg3TLUT"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT;
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#define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;
#endif // TEXTURES_VR_KHVR_PAL_STATIC_H