#ifndef TEXTURES_VR_KHVR_PAL_STATIC_H #define TEXTURES_VR_KHVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgKnowItAllBrosHouseBgTLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBgTLUT" static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTLUT[] = dgKnowItAllBrosHouseBgTLUT; #define dgKnowItAllBrosHouseBg2TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg2TLUT" static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosHouseBg2TLUT; #define dgKnowItAllBrosHouseBg3TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg3TLUT" static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT; #define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT" static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT; #endif // TEXTURES_VR_KHVR_PAL_STATIC_H