Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_2.h

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#ifndef DUNGEONS_GANONTIKA_ROOM_2_H
#define DUNGEONS_GANONTIKA_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dganontika_room_2Tex_002FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_002FD8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_002FD8[] = dganontika_room_2Tex_002FD8;
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#define dganontika_room_2Tex_0037D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0037D8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_0037D8[] = dganontika_room_2Tex_0037D8;
#define dganontika_room_2Tex_003FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_003FD8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_003FD8[] = dganontika_room_2Tex_003FD8;
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#define dganontika_room_2Tex_0047D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0047D8"
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static const ALIGN_ASSET(2) char ganontika_room_2Tex_0047D8[] = dganontika_room_2Tex_0047D8;
#define dganontika_room_2Tex_004FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_004FD8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_004FD8[] = dganontika_room_2Tex_004FD8;
#define dganontika_room_2Tex_0057D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0057D8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_0057D8[] = dganontika_room_2Tex_0057D8;
#define dganontika_room_2Tex_005FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_005FD8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_005FD8[] = dganontika_room_2Tex_005FD8;
#define dganontika_room_2Tex_0067D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0067D8"
static const ALIGN_ASSET(2) char ganontika_room_2Tex_0067D8[] = dganontika_room_2Tex_0067D8;
#define dganontika_room_2DL_0006D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_0006D0"
static const ALIGN_ASSET(2) char ganontika_room_2DL_0006D0[] = dganontika_room_2DL_0006D0;
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#define dganontika_room_2DL_000D10 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_000D10"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_000D10[] = dganontika_room_2DL_000D10;
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#define dganontika_room_2DL_002E70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002E70"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_002E70[] = dganontika_room_2DL_002E70;
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#define dganontika_room_2DL_0014A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_0014A8"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_0014A8[] = dganontika_room_2DL_0014A8;
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#define dganontika_room_2DL_001B68 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_001B68"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_001B68[] = dganontika_room_2DL_001B68;
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#define dganontika_room_2DL_001F20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_001F20"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_001F20[] = dganontika_room_2DL_001F20;
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#define dganontika_room_2DL_002498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002498"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_002498[] = dganontika_room_2DL_002498;
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#define dganontika_room_2DL_002AE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002AE0"
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static const ALIGN_ASSET(2) char ganontika_room_2DL_002AE0[] = dganontika_room_2DL_002AE0;
#define dganontika_room_2DL_000F00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_000F00"
static const ALIGN_ASSET(2) char ganontika_room_2DL_000F00[] = dganontika_room_2DL_000F00;
#endif // DUNGEONS_GANONTIKA_ROOM_2_H