#ifndef DUNGEONS_GANONTIKA_ROOM_2_H #define DUNGEONS_GANONTIKA_ROOM_2_H 1 #include "align_asset_macro.h" #define dganontika_room_2Tex_002FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_002FD8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_002FD8[] = dganontika_room_2Tex_002FD8; #define dganontika_room_2Tex_0037D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0037D8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_0037D8[] = dganontika_room_2Tex_0037D8; #define dganontika_room_2Tex_003FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_003FD8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_003FD8[] = dganontika_room_2Tex_003FD8; #define dganontika_room_2Tex_0047D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0047D8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_0047D8[] = dganontika_room_2Tex_0047D8; #define dganontika_room_2Tex_004FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_004FD8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_004FD8[] = dganontika_room_2Tex_004FD8; #define dganontika_room_2Tex_0057D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0057D8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_0057D8[] = dganontika_room_2Tex_0057D8; #define dganontika_room_2Tex_005FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_005FD8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_005FD8[] = dganontika_room_2Tex_005FD8; #define dganontika_room_2Tex_0067D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2Tex_0067D8" static const ALIGN_ASSET(2) char ganontika_room_2Tex_0067D8[] = dganontika_room_2Tex_0067D8; #define dganontika_room_2DL_0006D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_0006D0" static const ALIGN_ASSET(2) char ganontika_room_2DL_0006D0[] = dganontika_room_2DL_0006D0; #define dganontika_room_2DL_000D10 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_000D10" static const ALIGN_ASSET(2) char ganontika_room_2DL_000D10[] = dganontika_room_2DL_000D10; #define dganontika_room_2DL_002E70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002E70" static const ALIGN_ASSET(2) char ganontika_room_2DL_002E70[] = dganontika_room_2DL_002E70; #define dganontika_room_2DL_0014A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_0014A8" static const ALIGN_ASSET(2) char ganontika_room_2DL_0014A8[] = dganontika_room_2DL_0014A8; #define dganontika_room_2DL_001B68 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_001B68" static const ALIGN_ASSET(2) char ganontika_room_2DL_001B68[] = dganontika_room_2DL_001B68; #define dganontika_room_2DL_001F20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_001F20" static const ALIGN_ASSET(2) char ganontika_room_2DL_001F20[] = dganontika_room_2DL_001F20; #define dganontika_room_2DL_002498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002498" static const ALIGN_ASSET(2) char ganontika_room_2DL_002498[] = dganontika_room_2DL_002498; #define dganontika_room_2DL_002AE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_002AE0" static const ALIGN_ASSET(2) char ganontika_room_2DL_002AE0[] = dganontika_room_2DL_002AE0; #define dganontika_room_2DL_000F00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_2DL_000F00" static const ALIGN_ASSET(2) char ganontika_room_2DL_000F00[] = dganontika_room_2DL_000F00; #endif // DUNGEONS_GANONTIKA_ROOM_2_H