Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.h

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#ifndef DUNGEONS_HAKADANCH_ROOM_5_H
#define DUNGEONS_HAKADANCH_ROOM_5_H 1
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#include "align_asset_macro.h"
#define dHAKAdanCH_room_5Tex_001190 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_001190"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_5Tex_001190[] = dHAKAdanCH_room_5Tex_001190;
#define dHAKAdanCH_room_5Tex_002190 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_002190"
static const ALIGN_ASSET(2) char HAKAdanCH_room_5Tex_002190[] = dHAKAdanCH_room_5Tex_002190;
#define dHAKAdanCH_room_5DL_0010A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_0010A0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_0010A0[] = dHAKAdanCH_room_5DL_0010A0;
#define dHAKAdanCH_room_5DL_000F10 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000F10"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000F10[] = dHAKAdanCH_room_5DL_000F10;
#define dHAKAdanCH_room_5DL_000C18 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000C18"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000C18[] = dHAKAdanCH_room_5DL_000C18;
#define dHAKAdanCH_room_5DL_000420 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000420"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000420[] = dHAKAdanCH_room_5DL_000420;
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#define dHAKAdanCH_room_5DL_000270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000270"
static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000270[] = dHAKAdanCH_room_5DL_000270;
#endif // DUNGEONS_HAKADANCH_ROOM_5_H