#ifndef DUNGEONS_HAKADANCH_ROOM_5_H #define DUNGEONS_HAKADANCH_ROOM_5_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_5Tex_001190 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_001190" static const ALIGN_ASSET(2) char HAKAdanCH_room_5Tex_001190[] = dHAKAdanCH_room_5Tex_001190; #define dHAKAdanCH_room_5Tex_002190 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5Tex_002190" static const ALIGN_ASSET(2) char HAKAdanCH_room_5Tex_002190[] = dHAKAdanCH_room_5Tex_002190; #define dHAKAdanCH_room_5DL_0010A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_0010A0" static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_0010A0[] = dHAKAdanCH_room_5DL_0010A0; #define dHAKAdanCH_room_5DL_000F10 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000F10" static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000F10[] = dHAKAdanCH_room_5DL_000F10; #define dHAKAdanCH_room_5DL_000C18 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000C18" static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000C18[] = dHAKAdanCH_room_5DL_000C18; #define dHAKAdanCH_room_5DL_000420 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000420" static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000420[] = dHAKAdanCH_room_5DL_000420; #define dHAKAdanCH_room_5DL_000270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_5DL_000270" static const ALIGN_ASSET(2) char HAKAdanCH_room_5DL_000270[] = dHAKAdanCH_room_5DL_000270; #endif // DUNGEONS_HAKADANCH_ROOM_5_H