2023-09-01 12:47:51 -04:00
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#ifndef DUNGEONS_HAKADANCH_ROOM_3_H
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#define DUNGEONS_HAKADANCH_ROOM_3_H 1
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2023-03-02 09:37:47 -05:00
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#include "align_asset_macro.h"
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2023-02-16 13:32:01 -05:00
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#define dHAKAdanCH_room_3Tex_0014C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0"
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2023-03-02 09:37:47 -05:00
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3Tex_0014C0[] = dHAKAdanCH_room_3Tex_0014C0;
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2023-11-06 17:44:49 -05:00
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#define dHAKAdanCH_room_3DL_000D40 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000D40"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_000D40[] = dHAKAdanCH_room_3DL_000D40;
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2023-02-16 13:32:01 -05:00
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#define dHAKAdanCH_room_3DL_0013A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_0013A0"
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2023-03-02 09:37:47 -05:00
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_0013A0[] = dHAKAdanCH_room_3DL_0013A0;
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2023-02-14 08:29:46 -05:00
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2023-03-02 09:37:47 -05:00
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#define dHAKAdanCH_room_3DL_001198 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001198"
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2023-09-01 12:47:51 -04:00
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static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198;
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#endif // DUNGEONS_HAKADANCH_ROOM_3_H
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