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#ifndef OBJECTS_OBJECT_BW_H
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#define OBJECTS_OBJECT_BW_H 1
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#include "align_asset_macro.h"
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#define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim;
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#define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL;
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#define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL;
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#define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL;
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#define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL"
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static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL;
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#define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL"
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static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL;
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#define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex;
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#define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex"
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static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex;
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#define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT"
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static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT;
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#define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex"
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static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex;
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#define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex"
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static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex;
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#define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel"
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static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel;
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#define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim;
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#define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim"
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static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim;
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#endif // OBJECTS_OBJECT_BW_H
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