#ifndef OBJECTS_OBJECT_BW_H #define OBJECTS_OBJECT_BW_H 1 #include "align_asset_macro.h" #define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim" static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim; #define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL" static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL; #define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL" static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL; #define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL" static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL; #define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL" static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL; #define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL" static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL; #define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex" static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex; #define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex" static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex; #define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT" static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT; #define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex" static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex; #define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex" static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex; #define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel" static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel; #define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim" static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim; #define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim" static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim; #endif // OBJECTS_OBJECT_BW_H