Shipwright/soh/assets/objects/object_gndd/object_gndd.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgYoungGanondorfHorsebackRideAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRideAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRideAnim[] = dgYoungGanondorfHorsebackRideAnim;
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#define dgYoungGanondorfHorsebackMagicChargeUpStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpStartAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpStartAnim[] = dgYoungGanondorfHorsebackMagicChargeUpStartAnim;
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#define dgYoungGanondorfHorsebackMagicChargeUpLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpLoopAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpLoopAnim[] = dgYoungGanondorfHorsebackMagicChargeUpLoopAnim;
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#define dgYoungGanondorfHorsebackLookSidewaysStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysStartAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysStartAnim[] = dgYoungGanondorfHorsebackLookSidewaysStartAnim;
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#define dgYoungGanondorfHorsebackLookSidewaysLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysLoopAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysLoopAnim[] = dgYoungGanondorfHorsebackLookSidewaysLoopAnim;
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#define dgYoungGanondorfHorsebackRearAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRearAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRearAnim[] = dgYoungGanondorfHorsebackRearAnim;
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#define dgYoungGanondorfHorsebackIdleAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackIdleAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackIdleAnim[] = dgYoungGanondorfHorsebackIdleAnim;
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#define dgYoungGanondorfKneelStartAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelStartAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfKneelStartAnim[] = dgYoungGanondorfKneelStartAnim;
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#define dgYoungGanondorfKneelLookSidewaysAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLookSidewaysAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfKneelLookSidewaysAnim[] = dgYoungGanondorfKneelLookSidewaysAnim;
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#define dgYoungGanondorfKneelLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLoopAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfKneelLoopAnim[] = dgYoungGanondorfKneelLoopAnim;
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#define dgYoungGanondorfArmsCrossedAnim "__OTR__objects/object_gndd/gYoungGanondorfArmsCrossedAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfArmsCrossedAnim[] = dgYoungGanondorfArmsCrossedAnim;
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#define dgYoungGanondorfLaughStartAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughStartAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfLaughStartAnim[] = dgYoungGanondorfLaughStartAnim;
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#define dgYoungGanondorfLaughLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughLoopAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfLaughLoopAnim[] = dgYoungGanondorfLaughLoopAnim;
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#define dgYoungGanondorfWalkAnim "__OTR__objects/object_gndd/gYoungGanondorfWalkAnim"
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static const ALIGN_ASSET(2) char gYoungGanondorfWalkAnim[] = dgYoungGanondorfWalkAnim;
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#define dgYoungGanondorfHeadDL "__OTR__objects/object_gndd/gYoungGanondorfHeadDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfHeadDL[] = dgYoungGanondorfHeadDL;
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#define dgYoungGanondorfRightUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperLipDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperLipDL[] = dgYoungGanondorfRightUpperLipDL;
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#define dgYoungGanondorfChinDL "__OTR__objects/object_gndd/gYoungGanondorfChinDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfChinDL[] = dgYoungGanondorfChinDL;
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#define dgYoungGanondorfJawDL "__OTR__objects/object_gndd/gYoungGanondorfJawDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfJawDL[] = dgYoungGanondorfJawDL;
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#define dgYoungGanondorfLeftUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperLipDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperLipDL[] = dgYoungGanondorfLeftUpperLipDL;
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#define dgYoungGanondorfPelvisDL "__OTR__objects/object_gndd/gYoungGanondorfPelvisDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfPelvisDL[] = dgYoungGanondorfPelvisDL;
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#define dgYoungGanondorfTorsoDL "__OTR__objects/object_gndd/gYoungGanondorfTorsoDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfTorsoDL[] = dgYoungGanondorfTorsoDL;
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#define dgYoungGanondorfJewelDL "__OTR__objects/object_gndd/gYoungGanondorfJewelDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfJewelDL[] = dgYoungGanondorfJewelDL;
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#define dgYoungGanondorfKnifeDL "__OTR__objects/object_gndd/gYoungGanondorfKnifeDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfKnifeDL[] = dgYoungGanondorfKnifeDL;
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#define dgYoungGanondorfLeftUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperArmDL[] = dgYoungGanondorfLeftUpperArmDL;
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#define dgYoungGanondorfRightUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperArmDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperArmDL[] = dgYoungGanondorfRightUpperArmDL;
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#define dgYoungGanondorfLeftForearmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftForearmDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftForearmDL[] = dgYoungGanondorfLeftForearmDL;
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#define dgYoungGanondorfRightForearmDL "__OTR__objects/object_gndd/gYoungGanondorfRightForearmDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightForearmDL[] = dgYoungGanondorfRightForearmDL;
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#define dgYoungGanondorfLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfLeftHandDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftHandDL[] = dgYoungGanondorfLeftHandDL;
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#define dgYoungGanondorfRightHandDL "__OTR__objects/object_gndd/gYoungGanondorfRightHandDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightHandDL[] = dgYoungGanondorfRightHandDL;
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#define dgYoungGanondorfLeftFootDL "__OTR__objects/object_gndd/gYoungGanondorfLeftFootDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftFootDL[] = dgYoungGanondorfLeftFootDL;
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#define dgYoungGanondorfRightFootDL "__OTR__objects/object_gndd/gYoungGanondorfRightFootDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightFootDL[] = dgYoungGanondorfRightFootDL;
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#define dgYoungGanondorfLeftThighDL "__OTR__objects/object_gndd/gYoungGanondorfLeftThighDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftThighDL[] = dgYoungGanondorfLeftThighDL;
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#define dgYoungGanondorfLeftShinDL "__OTR__objects/object_gndd/gYoungGanondorfLeftShinDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeftShinDL[] = dgYoungGanondorfLeftShinDL;
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#define dgYoungGanondorfRightThighDL "__OTR__objects/object_gndd/gYoungGanondorfRightThighDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightThighDL[] = dgYoungGanondorfRightThighDL;
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#define dgYoungGanondorfRightShinDL "__OTR__objects/object_gndd/gYoungGanondorfRightShinDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfRightShinDL[] = dgYoungGanondorfRightShinDL;
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#define dgYoungGanondorfTeethDL "__OTR__objects/object_gndd/gYoungGanondorfTeethDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfTeethDL[] = dgYoungGanondorfTeethDL;
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#define dgYoungGanondorfOpenLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfOpenLeftHandDL"
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static const ALIGN_ASSET(2) char gYoungGanondorfOpenLeftHandDL[] = dgYoungGanondorfOpenLeftHandDL;
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#define dgYoungGanondorfEyeTLUT "__OTR__objects/object_gndd/gYoungGanondorfEyeTLUT"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyeTLUT[] = dgYoungGanondorfEyeTLUT;
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#define dgYoungGanondorfInnerMouthTex "__OTR__objects/object_gndd/gYoungGanondorfInnerMouthTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfInnerMouthTex[] = dgYoungGanondorfInnerMouthTex;
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#define dgYoungGanondorfSideburnTex "__OTR__objects/object_gndd/gYoungGanondorfSideburnTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfSideburnTex[] = dgYoungGanondorfSideburnTex;
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#define dgYoungGanondorfOuterMouthTex "__OTR__objects/object_gndd/gYoungGanondorfOuterMouthTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfOuterMouthTex[] = dgYoungGanondorfOuterMouthTex;
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#define dgYoungGanondorfEyeOpenTex "__OTR__objects/object_gndd/gYoungGanondorfEyeOpenTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyeOpenTex[] = dgYoungGanondorfEyeOpenTex;
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#define dgYoungGanondorfEyeHalfTex "__OTR__objects/object_gndd/gYoungGanondorfEyeHalfTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyeHalfTex[] = dgYoungGanondorfEyeHalfTex;
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#define dgYoungGanondorfEyeClosedTex "__OTR__objects/object_gndd/gYoungGanondorfEyeClosedTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyeClosedTex[] = dgYoungGanondorfEyeClosedTex;
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#define dgYoungGanondorfEyeLookingDownTex "__OTR__objects/object_gndd/gYoungGanondorfEyeLookingDownTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyeLookingDownTex[] = dgYoungGanondorfEyeLookingDownTex;
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#define dgYoungGanondorfUpperLipTex "__OTR__objects/object_gndd/gYoungGanondorfUpperLipTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfUpperLipTex[] = dgYoungGanondorfUpperLipTex;
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#define dgYoungGanondorfEarTex "__OTR__objects/object_gndd/gYoungGanondorfEarTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEarTex[] = dgYoungGanondorfEarTex;
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#define dgYoungGanondorfNoseTex "__OTR__objects/object_gndd/gYoungGanondorfNoseTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfNoseTex[] = dgYoungGanondorfNoseTex;
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#define dgYoungGanondorfNoseBridgeTex "__OTR__objects/object_gndd/gYoungGanondorfNoseBridgeTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfNoseBridgeTex[] = dgYoungGanondorfNoseBridgeTex;
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#define dgYoungGanondorfEyebrowTex "__OTR__objects/object_gndd/gYoungGanondorfEyebrowTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfEyebrowTex[] = dgYoungGanondorfEyebrowTex;
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#define dgYoungGanondorfJawTex "__OTR__objects/object_gndd/gYoungGanondorfJawTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfJawTex[] = dgYoungGanondorfJawTex;
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#define dgYoungGanondorfBlackLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfBlackLeatherTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfBlackLeatherTex[] = dgYoungGanondorfBlackLeatherTex;
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#define dgYoungGanondorfGerudoFabricWithSunTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricWithSunTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricWithSunTex[] = dgYoungGanondorfGerudoFabricWithSunTex;
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#define dgYoungGanondorfLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfLeatherTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfLeatherTex[] = dgYoungGanondorfLeatherTex;
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#define dgYoungGanondorfBodysuitTex "__OTR__objects/object_gndd/gYoungGanondorfBodysuitTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfBodysuitTex[] = dgYoungGanondorfBodysuitTex;
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#define dgYoungGanondorfNeckTex "__OTR__objects/object_gndd/gYoungGanondorfNeckTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfNeckTex[] = dgYoungGanondorfNeckTex;
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#define dgYoungGanondorfChestAndKnifeJewelTex "__OTR__objects/object_gndd/gYoungGanondorfChestAndKnifeJewelTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfChestAndKnifeJewelTex[] = dgYoungGanondorfChestAndKnifeJewelTex;
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#define dgYoungGanondorfGerudoFabricTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricTex[] = dgYoungGanondorfGerudoFabricTex;
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#define dgYoungGanondorfHairFringeTex "__OTR__objects/object_gndd/gYoungGanondorfHairFringeTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfHairFringeTex[] = dgYoungGanondorfHairFringeTex;
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#define dgYoungGanondorfJewelTex "__OTR__objects/object_gndd/gYoungGanondorfJewelTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfJewelTex[] = dgYoungGanondorfJewelTex;
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#define dgYoungGanondorfPauldronTex "__OTR__objects/object_gndd/gYoungGanondorfPauldronTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfPauldronTex[] = dgYoungGanondorfPauldronTex;
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#define dgYoungGanondorfThumbTex "__OTR__objects/object_gndd/gYoungGanondorfThumbTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfThumbTex[] = dgYoungGanondorfThumbTex;
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#define dgYoungGanondorfHandSideTex "__OTR__objects/object_gndd/gYoungGanondorfHandSideTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfHandSideTex[] = dgYoungGanondorfHandSideTex;
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#define dgYoungGanondorfFingerTex "__OTR__objects/object_gndd/gYoungGanondorfFingerTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfFingerTex[] = dgYoungGanondorfFingerTex;
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#define dgYoungGanondorfTeethTex "__OTR__objects/object_gndd/gYoungGanondorfTeethTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfTeethTex[] = dgYoungGanondorfTeethTex;
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#define dgYoungGanondorfPalmMaskTex "__OTR__objects/object_gndd/gYoungGanondorfPalmMaskTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfPalmMaskTex[] = dgYoungGanondorfPalmMaskTex;
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#define dgYoungGanondorfFingerUndersideTex "__OTR__objects/object_gndd/gYoungGanondorfFingerUndersideTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfFingerUndersideTex[] = dgYoungGanondorfFingerUndersideTex;
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#define dgYoungGanondorfFingernailTex "__OTR__objects/object_gndd/gYoungGanondorfFingernailTex"
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static const ALIGN_ASSET(2) char gYoungGanondorfFingernailTex[] = dgYoungGanondorfFingernailTex;
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#define dgYoungGanondorfSkel "__OTR__objects/object_gndd/gYoungGanondorfSkel"
static const ALIGN_ASSET(2) char gYoungGanondorfSkel[] = dgYoungGanondorfSkel;