Shipwright/soh/assets/textures/skyboxes/vr_holy0_static.h

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#ifndef TEXTURES_VR_HOLY0_STATIC_H
#define TEXTURES_VR_HOLY0_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHoly0Skybox1Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox1Tex"
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static const ALIGN_ASSET(2) char gHoly0Skybox1Tex[] = dgHoly0Skybox1Tex;
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#define dgHoly0Skybox2Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox2Tex"
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static const ALIGN_ASSET(2) char gHoly0Skybox2Tex[] = dgHoly0Skybox2Tex;
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#define dgHoly0Skybox3Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox3Tex"
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static const ALIGN_ASSET(2) char gHoly0Skybox3Tex[] = dgHoly0Skybox3Tex;
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#define dgHoly0Skybox4Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox4Tex"
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static const ALIGN_ASSET(2) char gHoly0Skybox4Tex[] = dgHoly0Skybox4Tex;
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#define dgHoly0Skybox5Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox5Tex"
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static const ALIGN_ASSET(2) char gHoly0Skybox5Tex[] = dgHoly0Skybox5Tex;
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#define dgHoly0Skybox6Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox6Tex"
static const ALIGN_ASSET(2) char gHoly0Skybox6Tex[] = dgHoly0Skybox6Tex;
#endif // TEXTURES_VR_HOLY0_STATIC_H