#ifndef TEXTURES_VR_HOLY0_STATIC_H #define TEXTURES_VR_HOLY0_STATIC_H 1 #include "align_asset_macro.h" #define dgHoly0Skybox1Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox1Tex" static const ALIGN_ASSET(2) char gHoly0Skybox1Tex[] = dgHoly0Skybox1Tex; #define dgHoly0Skybox2Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox2Tex" static const ALIGN_ASSET(2) char gHoly0Skybox2Tex[] = dgHoly0Skybox2Tex; #define dgHoly0Skybox3Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox3Tex" static const ALIGN_ASSET(2) char gHoly0Skybox3Tex[] = dgHoly0Skybox3Tex; #define dgHoly0Skybox4Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox4Tex" static const ALIGN_ASSET(2) char gHoly0Skybox4Tex[] = dgHoly0Skybox4Tex; #define dgHoly0Skybox5Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox5Tex" static const ALIGN_ASSET(2) char gHoly0Skybox5Tex[] = dgHoly0Skybox5Tex; #define dgHoly0Skybox6Tex "__OTR__textures/vr_holy0_static/gHoly0Skybox6Tex" static const ALIGN_ASSET(2) char gHoly0Skybox6Tex[] = dgHoly0Skybox6Tex; #endif // TEXTURES_VR_HOLY0_STATIC_H