Shipwright/soh/assets/scenes/indoors/labo/labo_scene.h

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#ifndef INDOORS_LABO_SCENE_H
#define INDOORS_LABO_SCENE_H 1
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#include "align_asset_macro.h"
#define dlabo_sceneCollisionHeader_000EC4 "__OTR__scenes/shared/labo_scene/labo_sceneCollisionHeader_000EC4"
static const ALIGN_ASSET(2) char labo_sceneCollisionHeader_000EC4[] = dlabo_sceneCollisionHeader_000EC4;
#endif // INDOORS_LABO_SCENE_H