Shipwright/soh/assets/scenes/test_levels/besitu/besitu_scene.h

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#ifndef TEST_LEVELS_BESITU_SCENE_H
#define TEST_LEVELS_BESITU_SCENE_H 1
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#include "align_asset_macro.h"
#define dbesitu_sceneCollisionHeader_000478 "__OTR__scenes/nonmq/besitu_scene/besitu_sceneCollisionHeader_000478"
static const ALIGN_ASSET(2) char besitu_sceneCollisionHeader_000478[] = dbesitu_sceneCollisionHeader_000478;
#endif // TEST_LEVELS_BESITU_SCENE_H