Shipwright/soh/assets/scenes/indoors/kakariko/kakariko_scene.h

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#ifndef INDOORS_KAKARIKO_SCENE_H
#define INDOORS_KAKARIKO_SCENE_H 1
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#include "align_asset_macro.h"
#define dkakariko_sceneCollisionHeader_000E68 "__OTR__scenes/nonmq/kakariko_scene/kakariko_sceneCollisionHeader_000E68"
static const ALIGN_ASSET(2) char kakariko_sceneCollisionHeader_000E68[] = dkakariko_sceneCollisionHeader_000E68;
#endif // INDOORS_KAKARIKO_SCENE_H