#ifndef INDOORS_KAKARIKO_SCENE_H #define INDOORS_KAKARIKO_SCENE_H 1 #include "align_asset_macro.h" #define dkakariko_sceneCollisionHeader_000E68 "__OTR__scenes/nonmq/kakariko_scene/kakariko_sceneCollisionHeader_000E68" static const ALIGN_ASSET(2) char kakariko_sceneCollisionHeader_000E68[] = dkakariko_sceneCollisionHeader_000E68; #endif // INDOORS_KAKARIKO_SCENE_H