Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_2.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_2_H
#define DUNGEONS_JYASINZOU_ROOM_2_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_2DL_0006F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_0006F0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2DL_0006F0[] = djyasinzou_room_2DL_0006F0;
#define djyasinzou_room_2Tex_0047B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0047B0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0047B0[] = djyasinzou_room_2Tex_0047B0;
#define djyasinzou_room_2Tex_0053B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0053B0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0053B0[] = djyasinzou_room_2Tex_0053B0;
#define djyasinzou_room_2Tex_0033B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0033B0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0033B0[] = djyasinzou_room_2Tex_0033B0;
#define djyasinzou_room_2DL_000C58 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_000C58"
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static const ALIGN_ASSET(2) char jyasinzou_room_2DL_000C58[] = djyasinzou_room_2DL_000C58;
#define djyasinzou_room_2DL_001398 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_001398"
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static const ALIGN_ASSET(2) char jyasinzou_room_2DL_001398[] = djyasinzou_room_2DL_001398;
#define djyasinzou_room_2Tex_004BB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_004BB0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_004BB0[] = djyasinzou_room_2Tex_004BB0;
#define djyasinzou_room_2DL_001D88 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_001D88"
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static const ALIGN_ASSET(2) char jyasinzou_room_2DL_001D88[] = djyasinzou_room_2DL_001D88;
#define djyasinzou_room_2Tex_003BB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_003BB0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_003BB0[] = djyasinzou_room_2Tex_003BB0;
#define djyasinzou_room_2Tex_0023B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0023B0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0023B0[] = djyasinzou_room_2Tex_0023B0;
#define djyasinzou_room_2Tex_003FB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_003FB0"
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static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_003FB0[] = djyasinzou_room_2Tex_003FB0;
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#define djyasinzou_room_2DL_002170 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_002170"
static const ALIGN_ASSET(2) char jyasinzou_room_2DL_002170[] = djyasinzou_room_2DL_002170;
#endif // DUNGEONS_JYASINZOU_ROOM_2_H