#ifndef DUNGEONS_JYASINZOU_ROOM_2_H #define DUNGEONS_JYASINZOU_ROOM_2_H 1 #include "align_asset_macro.h" #define djyasinzou_room_2DL_0006F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_0006F0" static const ALIGN_ASSET(2) char jyasinzou_room_2DL_0006F0[] = djyasinzou_room_2DL_0006F0; #define djyasinzou_room_2Tex_0047B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0047B0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0047B0[] = djyasinzou_room_2Tex_0047B0; #define djyasinzou_room_2Tex_0053B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0053B0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0053B0[] = djyasinzou_room_2Tex_0053B0; #define djyasinzou_room_2Tex_0033B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0033B0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0033B0[] = djyasinzou_room_2Tex_0033B0; #define djyasinzou_room_2DL_000C58 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_000C58" static const ALIGN_ASSET(2) char jyasinzou_room_2DL_000C58[] = djyasinzou_room_2DL_000C58; #define djyasinzou_room_2DL_001398 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_001398" static const ALIGN_ASSET(2) char jyasinzou_room_2DL_001398[] = djyasinzou_room_2DL_001398; #define djyasinzou_room_2Tex_004BB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_004BB0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_004BB0[] = djyasinzou_room_2Tex_004BB0; #define djyasinzou_room_2DL_001D88 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_001D88" static const ALIGN_ASSET(2) char jyasinzou_room_2DL_001D88[] = djyasinzou_room_2DL_001D88; #define djyasinzou_room_2Tex_003BB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_003BB0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_003BB0[] = djyasinzou_room_2Tex_003BB0; #define djyasinzou_room_2Tex_0023B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_0023B0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0023B0[] = djyasinzou_room_2Tex_0023B0; #define djyasinzou_room_2Tex_003FB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2Tex_003FB0" static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_003FB0[] = djyasinzou_room_2Tex_003FB0; #define djyasinzou_room_2DL_002170 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_002170" static const ALIGN_ASSET(2) char jyasinzou_room_2DL_002170[] = djyasinzou_room_2DL_002170; #endif // DUNGEONS_JYASINZOU_ROOM_2_H