Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_22.h

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#ifndef DUNGEONS_HIDAN_ROOM_22_H
#define DUNGEONS_HIDAN_ROOM_22_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_22DL_001AA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22DL_001AA0"
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static const ALIGN_ASSET(2) char HIDAN_room_22DL_001AA0[] = dHIDAN_room_22DL_001AA0;
#define dHIDAN_room_22Tex_0052E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0052E8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0052E8[] = dHIDAN_room_22Tex_0052E8;
#define dHIDAN_room_22Tex_0062E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0062E8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0062E8[] = dHIDAN_room_22Tex_0062E8;
#define dHIDAN_room_22Tex_005AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_005AE8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_005AE8[] = dHIDAN_room_22Tex_005AE8;
#define dHIDAN_room_22Tex_004AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_004AE8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_004AE8[] = dHIDAN_room_22Tex_004AE8;
#define dHIDAN_room_22Tex_0042E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0042E8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0042E8[] = dHIDAN_room_22Tex_0042E8;
#define dHIDAN_room_22Tex_002AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_002AE8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_002AE8[] = dHIDAN_room_22Tex_002AE8;
#define dHIDAN_room_22Tex_0032E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0032E8"
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static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0032E8[] = dHIDAN_room_22Tex_0032E8;
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#define dHIDAN_room_22Tex_003AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_003AE8"
static const ALIGN_ASSET(2) char HIDAN_room_22Tex_003AE8[] = dHIDAN_room_22Tex_003AE8;
#endif // DUNGEONS_HIDAN_ROOM_22_H