#ifndef DUNGEONS_HIDAN_ROOM_22_H #define DUNGEONS_HIDAN_ROOM_22_H 1 #include "align_asset_macro.h" #define dHIDAN_room_22DL_001AA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22DL_001AA0" static const ALIGN_ASSET(2) char HIDAN_room_22DL_001AA0[] = dHIDAN_room_22DL_001AA0; #define dHIDAN_room_22Tex_0052E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0052E8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0052E8[] = dHIDAN_room_22Tex_0052E8; #define dHIDAN_room_22Tex_0062E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0062E8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0062E8[] = dHIDAN_room_22Tex_0062E8; #define dHIDAN_room_22Tex_005AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_005AE8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_005AE8[] = dHIDAN_room_22Tex_005AE8; #define dHIDAN_room_22Tex_004AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_004AE8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_004AE8[] = dHIDAN_room_22Tex_004AE8; #define dHIDAN_room_22Tex_0042E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0042E8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0042E8[] = dHIDAN_room_22Tex_0042E8; #define dHIDAN_room_22Tex_002AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_002AE8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_002AE8[] = dHIDAN_room_22Tex_002AE8; #define dHIDAN_room_22Tex_0032E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_0032E8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_0032E8[] = dHIDAN_room_22Tex_0032E8; #define dHIDAN_room_22Tex_003AE8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_22Tex_003AE8" static const ALIGN_ASSET(2) char HIDAN_room_22Tex_003AE8[] = dHIDAN_room_22Tex_003AE8; #endif // DUNGEONS_HIDAN_ROOM_22_H