Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_11.h

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#ifndef DUNGEONS_HIDAN_ROOM_11_H
#define DUNGEONS_HIDAN_ROOM_11_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_11DL_0009E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_0009E0"
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static const ALIGN_ASSET(2) char HIDAN_room_11DL_0009E0[] = dHIDAN_room_11DL_0009E0;
#define dHIDAN_room_11Tex_0033D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0033D8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0033D8[] = dHIDAN_room_11Tex_0033D8;
#define dHIDAN_room_11Tex_0027D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0027D8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0027D8[] = dHIDAN_room_11Tex_0027D8;
#define dHIDAN_room_11DL_001908 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_001908"
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static const ALIGN_ASSET(2) char HIDAN_room_11DL_001908[] = dHIDAN_room_11DL_001908;
#define dHIDAN_room_11Tex_002FD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_002FD8"
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static const ALIGN_ASSET(2) char HIDAN_room_11Tex_002FD8[] = dHIDAN_room_11Tex_002FD8;
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#define dHIDAN_room_11DL_002628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_002628"
static const ALIGN_ASSET(2) char HIDAN_room_11DL_002628[] = dHIDAN_room_11DL_002628;
#endif // DUNGEONS_HIDAN_ROOM_11_H