Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_11.h

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#pragma once
#define dHIDAN_room_11DL_0009E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_0009E0"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11DL_0009E0[] = dHIDAN_room_11DL_0009E0;
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#else
static const char HIDAN_room_11DL_0009E0[] __attribute__((aligned (2))) = dHIDAN_room_11DL_0009E0;
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#endif
#define dHIDAN_room_11Tex_0033D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0033D8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11Tex_0033D8[] = dHIDAN_room_11Tex_0033D8;
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#else
static const char HIDAN_room_11Tex_0033D8[] __attribute__((aligned (2))) = dHIDAN_room_11Tex_0033D8;
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#endif
#define dHIDAN_room_11Tex_0027D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0027D8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11Tex_0027D8[] = dHIDAN_room_11Tex_0027D8;
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#else
static const char HIDAN_room_11Tex_0027D8[] __attribute__((aligned (2))) = dHIDAN_room_11Tex_0027D8;
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#endif
#define dHIDAN_room_11DL_001908 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_001908"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11DL_001908[] = dHIDAN_room_11DL_001908;
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#else
static const char HIDAN_room_11DL_001908[] __attribute__((aligned (2))) = dHIDAN_room_11DL_001908;
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#endif
#define dHIDAN_room_11Tex_002FD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_002FD8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11Tex_002FD8[] = dHIDAN_room_11Tex_002FD8;
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#else
static const char HIDAN_room_11Tex_002FD8[] __attribute__((aligned (2))) = dHIDAN_room_11Tex_002FD8;
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#endif
#define dHIDAN_room_11DL_002628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_002628"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_11DL_002628[] = dHIDAN_room_11DL_002628;
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#else
static const char HIDAN_room_11DL_002628[] __attribute__((aligned (2))) = dHIDAN_room_11DL_002628;
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#endif