Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h

20 lines
895 B
C
Raw Normal View History

#ifndef DUNGEONS_HAKADAN_ROOM_22_H
#define DUNGEONS_HAKADAN_ROOM_22_H 1
2023-03-02 09:37:47 -05:00
#include "align_asset_macro.h"
#define dHAKAdan_room_22DL_000B00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22DL_000B00"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char HAKAdan_room_22DL_000B00[] = dHAKAdan_room_22DL_000B00;
#define dHAKAdan_room_22Tex_0011A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0011A8"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0011A8[] = dHAKAdan_room_22Tex_0011A8;
#define dHAKAdan_room_22Tex_000FA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_000FA8"
2023-03-02 09:37:47 -05:00
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_000FA8[] = dHAKAdan_room_22Tex_000FA8;
2023-02-14 08:29:46 -05:00
2023-03-02 09:37:47 -05:00
#define dHAKAdan_room_22Tex_0021A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0021A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;
#endif // DUNGEONS_HAKADAN_ROOM_22_H