Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_18.h

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#pragma once
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#include "align_asset_macro.h"
#define dganontika_room_18DL_002E80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_002E80"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_002E80[] = dganontika_room_18DL_002E80;
#define dganontika_room_18Tex_004380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_004380"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_004380[] = dganontika_room_18Tex_004380;
#define dganontika_room_18DL_0028E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_0028E0"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_0028E0[] = dganontika_room_18DL_0028E0;
#define dganontika_room_18Tex_007F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007F80"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_007F80[] = dganontika_room_18Tex_007F80;
#define dganontika_room_18DL_001720 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001720"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_001720[] = dganontika_room_18DL_001720;
#define dganontika_room_18Tex_009980 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009980"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_009980[] = dganontika_room_18Tex_009980;
#define dganontika_room_18TLUT_004360 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18TLUT_004360"
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static const ALIGN_ASSET(2) char ganontika_room_18TLUT_004360[] = dganontika_room_18TLUT_004360;
#define dganontika_room_18DL_00B5B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_00B5B0"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_00B5B0[] = dganontika_room_18DL_00B5B0;
#define dganontika_room_18Tex_00B6E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00B6E0"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_00B6E0[] = dganontika_room_18Tex_00B6E0;
#define dganontika_room_18DL_001FC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001FC8"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_001FC8[] = dganontika_room_18DL_001FC8;
#define dganontika_room_18DL_003108 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003108"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_003108[] = dganontika_room_18DL_003108;
#define dganontika_room_18Tex_00A380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A380"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A380[] = dganontika_room_18Tex_00A380;
#define dganontika_room_18DL_003530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003530"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_003530[] = dganontika_room_18DL_003530;
#define dganontika_room_18Tex_009180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009180"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_009180[] = dganontika_room_18Tex_009180;
#define dganontika_room_18Tex_008F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_008F80"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_008F80[] = dganontika_room_18Tex_008F80;
#define dganontika_room_18DL_003B70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003B70"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_003B70[] = dganontika_room_18DL_003B70;
#define dganontika_room_18Tex_00A180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A180"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A180[] = dganontika_room_18Tex_00A180;
#define dganontika_room_18DL_003E48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003E48"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_003E48[] = dganontika_room_18DL_003E48;
#define dganontika_room_18Tex_005780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005780"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_005780[] = dganontika_room_18Tex_005780;
#define dganontika_room_18Tex_006780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_006780"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_006780[] = dganontika_room_18Tex_006780;
#define dganontika_room_18Tex_007780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007780"
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static const ALIGN_ASSET(2) char ganontika_room_18Tex_007780[] = dganontika_room_18Tex_007780;
#define dganontika_room_18DL_004188 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_004188"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_004188[] = dganontika_room_18DL_004188;
#define dganontika_room_18DL_000D70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_000D70"
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static const ALIGN_ASSET(2) char ganontika_room_18DL_000D70[] = dganontika_room_18DL_000D70;
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#define dganontika_room_18Tex_005380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005380"
static const ALIGN_ASSET(2) char ganontika_room_18Tex_005380[] = dganontika_room_18Tex_005380;