#pragma once #include "align_asset_macro.h" #define dganontika_room_18DL_002E80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_002E80" static const ALIGN_ASSET(2) char ganontika_room_18DL_002E80[] = dganontika_room_18DL_002E80; #define dganontika_room_18Tex_004380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_004380" static const ALIGN_ASSET(2) char ganontika_room_18Tex_004380[] = dganontika_room_18Tex_004380; #define dganontika_room_18DL_0028E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_0028E0" static const ALIGN_ASSET(2) char ganontika_room_18DL_0028E0[] = dganontika_room_18DL_0028E0; #define dganontika_room_18Tex_007F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007F80" static const ALIGN_ASSET(2) char ganontika_room_18Tex_007F80[] = dganontika_room_18Tex_007F80; #define dganontika_room_18DL_001720 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001720" static const ALIGN_ASSET(2) char ganontika_room_18DL_001720[] = dganontika_room_18DL_001720; #define dganontika_room_18Tex_009980 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009980" static const ALIGN_ASSET(2) char ganontika_room_18Tex_009980[] = dganontika_room_18Tex_009980; #define dganontika_room_18TLUT_004360 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18TLUT_004360" static const ALIGN_ASSET(2) char ganontika_room_18TLUT_004360[] = dganontika_room_18TLUT_004360; #define dganontika_room_18DL_00B5B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_00B5B0" static const ALIGN_ASSET(2) char ganontika_room_18DL_00B5B0[] = dganontika_room_18DL_00B5B0; #define dganontika_room_18Tex_00B6E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00B6E0" static const ALIGN_ASSET(2) char ganontika_room_18Tex_00B6E0[] = dganontika_room_18Tex_00B6E0; #define dganontika_room_18DL_001FC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_001FC8" static const ALIGN_ASSET(2) char ganontika_room_18DL_001FC8[] = dganontika_room_18DL_001FC8; #define dganontika_room_18DL_003108 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003108" static const ALIGN_ASSET(2) char ganontika_room_18DL_003108[] = dganontika_room_18DL_003108; #define dganontika_room_18Tex_00A380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A380" static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A380[] = dganontika_room_18Tex_00A380; #define dganontika_room_18DL_003530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003530" static const ALIGN_ASSET(2) char ganontika_room_18DL_003530[] = dganontika_room_18DL_003530; #define dganontika_room_18Tex_009180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_009180" static const ALIGN_ASSET(2) char ganontika_room_18Tex_009180[] = dganontika_room_18Tex_009180; #define dganontika_room_18Tex_008F80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_008F80" static const ALIGN_ASSET(2) char ganontika_room_18Tex_008F80[] = dganontika_room_18Tex_008F80; #define dganontika_room_18DL_003B70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003B70" static const ALIGN_ASSET(2) char ganontika_room_18DL_003B70[] = dganontika_room_18DL_003B70; #define dganontika_room_18Tex_00A180 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_00A180" static const ALIGN_ASSET(2) char ganontika_room_18Tex_00A180[] = dganontika_room_18Tex_00A180; #define dganontika_room_18DL_003E48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_003E48" static const ALIGN_ASSET(2) char ganontika_room_18DL_003E48[] = dganontika_room_18DL_003E48; #define dganontika_room_18Tex_005780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005780" static const ALIGN_ASSET(2) char ganontika_room_18Tex_005780[] = dganontika_room_18Tex_005780; #define dganontika_room_18Tex_006780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_006780" static const ALIGN_ASSET(2) char ganontika_room_18Tex_006780[] = dganontika_room_18Tex_006780; #define dganontika_room_18Tex_007780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_007780" static const ALIGN_ASSET(2) char ganontika_room_18Tex_007780[] = dganontika_room_18Tex_007780; #define dganontika_room_18DL_004188 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_004188" static const ALIGN_ASSET(2) char ganontika_room_18DL_004188[] = dganontika_room_18DL_004188; #define dganontika_room_18DL_000D70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18DL_000D70" static const ALIGN_ASSET(2) char ganontika_room_18DL_000D70[] = dganontika_room_18DL_000D70; #define dganontika_room_18Tex_005380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_18Tex_005380" static const ALIGN_ASSET(2) char ganontika_room_18Tex_005380[] = dganontika_room_18Tex_005380;