Shipwright/soh/assets/objects/object_dog/object_dog.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
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static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim;
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#define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim"
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static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim;
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#define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim"
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static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim;
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#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
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static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim;
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#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
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static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim;
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#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
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static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim;
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#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
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static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex;
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#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
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static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex;
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#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
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static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex;
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#define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex"
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static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex;
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#define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex"
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static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex;
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#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
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static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex;
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#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
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static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex;
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#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
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static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex;
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#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
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static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL;
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#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
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static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
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#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
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static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
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#define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL"
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static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL;
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#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
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static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
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#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
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static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
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#define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL"
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static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL;
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#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
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static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
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#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
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static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
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#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
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static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;
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#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;