Shipwright/soh/assets/textures/backgrounds/vr_KKRVR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgCarpentersHouseBgTLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBgTLUT"
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static const ALIGN_ASSET(2) char gCarpentersHouseBgTLUT[] = dgCarpentersHouseBgTLUT;
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#define dgCarpentersHouseBg2TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg2TLUT;
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#define dgCarpentersHouseBg3TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg3TLUT"
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static const ALIGN_ASSET(2) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT;
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#define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;