Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_8.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganon_room_8DL_004940 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8DL_004940"
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static const ALIGN_ASSET(2) char ganon_room_8DL_004940[] = dganon_room_8DL_004940;
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#define dganon_room_8Tex_005BE0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005BE0"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005BE0[] = dganon_room_8Tex_005BE0;
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#define dganon_room_8Tex_0053E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_0053E0"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_0053E0[] = dganon_room_8Tex_0053E0;
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#define dganon_room_8Tex_005320 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005320"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005320[] = dganon_room_8Tex_005320;
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#define dganon_room_8Tex_005220 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005220"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005220[] = dganon_room_8Tex_005220;
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#define dganon_room_8Tex_004A20 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_004A20"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_004A20[] = dganon_room_8Tex_004A20;
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#define dganon_room_8TLUT_004950 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8TLUT_004950"
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static const ALIGN_ASSET(2) char ganon_room_8TLUT_004950[] = dganon_room_8TLUT_004950;
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#define dganon_room_8Tex_0063E0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_0063E0"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_0063E0[] = dganon_room_8Tex_0063E0;
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#define dganon_room_8Tex_005360 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005360"
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static const ALIGN_ASSET(2) char ganon_room_8Tex_005360[] = dganon_room_8Tex_005360;
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#define dganon_room_8Tex_005FE0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_8Tex_005FE0"
static const ALIGN_ASSET(2) char ganon_room_8Tex_005FE0[] = dganon_room_8Tex_005FE0;