Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_6.h

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#pragma once
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#include "align_asset_macro.h"
#define dddan_room_6DL_000700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6DL_000700"
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static const ALIGN_ASSET(2) char ddan_room_6DL_000700[] = dddan_room_6DL_000700;
#define dddan_room_6Tex_000CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_000CA8"
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static const ALIGN_ASSET(2) char ddan_room_6Tex_000CA8[] = dddan_room_6Tex_000CA8;
#define dddan_room_6Tex_0014A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0014A8"
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static const ALIGN_ASSET(2) char ddan_room_6Tex_0014A8[] = dddan_room_6Tex_0014A8;
#define dddan_room_6Tex_0020A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0020A8"
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static const ALIGN_ASSET(2) char ddan_room_6Tex_0020A8[] = dddan_room_6Tex_0020A8;
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#define dddan_room_6Tex_001CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_001CA8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_001CA8[] = dddan_room_6Tex_001CA8;