Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_6.h

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#pragma once
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#include "align_asset_macro.h"
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#define dbdan_room_6DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_003048"
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static const ALIGN_ASSET(2) char bdan_room_6DL_003048[] = dbdan_room_6DL_003048;
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#define dbdan_room_6Tex_003068 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003068"
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static const ALIGN_ASSET(2) char bdan_room_6Tex_003068[] = dbdan_room_6Tex_003068;
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#define dbdan_room_6Tex_003868 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003868"
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static const ALIGN_ASSET(2) char bdan_room_6Tex_003868[] = dbdan_room_6Tex_003868;
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#define dbdan_room_6DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_004230"
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static const ALIGN_ASSET(2) char bdan_room_6DL_004230[] = dbdan_room_6DL_004230;
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#define dbdan_room_6Set_000120DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_003048"
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static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_003048[] = dbdan_room_6Set_000120DL_003048;
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#define dbdan_room_6Set_000120DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_004230"
static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_004230[] = dbdan_room_6Set_000120DL_004230;