Shipwright/soh/assets/scenes/dungeons/men/men_room_10.h

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#ifndef DUNGEONS_MEN_ROOM_10_H
#define DUNGEONS_MEN_ROOM_10_H 1
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#include "align_asset_macro.h"
#define dmen_room_10Tex_002448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_002448"
static const ALIGN_ASSET(2) char men_room_10Tex_002448[] = dmen_room_10Tex_002448;
#define dmen_room_10Tex_002C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_002C48"
static const ALIGN_ASSET(2) char men_room_10Tex_002C48[] = dmen_room_10Tex_002C48;
#define dmen_room_10Tex_003448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_003448"
static const ALIGN_ASSET(2) char men_room_10Tex_003448[] = dmen_room_10Tex_003448;
#define dmen_room_10Tex_003C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_003C48"
static const ALIGN_ASSET(2) char men_room_10Tex_003C48[] = dmen_room_10Tex_003C48;
#define dmen_room_10Tex_004448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_004448"
static const ALIGN_ASSET(2) char men_room_10Tex_004448[] = dmen_room_10Tex_004448;
#define dmen_room_10Tex_004C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_004C48"
static const ALIGN_ASSET(2) char men_room_10Tex_004C48[] = dmen_room_10Tex_004C48;
#define dmen_room_10Tex_005448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_005448"
static const ALIGN_ASSET(2) char men_room_10Tex_005448[] = dmen_room_10Tex_005448;
#define dmen_room_10DL_000280 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000280"
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static const ALIGN_ASSET(2) char men_room_10DL_000280[] = dmen_room_10DL_000280;
#define dmen_room_10DL_000928 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000928"
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static const ALIGN_ASSET(2) char men_room_10DL_000928[] = dmen_room_10DL_000928;
#define dmen_room_10DL_001398 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001398"
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static const ALIGN_ASSET(2) char men_room_10DL_001398[] = dmen_room_10DL_001398;
#define dmen_room_10DL_000C78 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000C78"
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static const ALIGN_ASSET(2) char men_room_10DL_000C78[] = dmen_room_10DL_000C78;
#define dmen_room_10DL_001AA8 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001AA8"
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static const ALIGN_ASSET(2) char men_room_10DL_001AA8[] = dmen_room_10DL_001AA8;
#define dmen_room_10DL_001EE8 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001EE8"
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static const ALIGN_ASSET(2) char men_room_10DL_001EE8[] = dmen_room_10DL_001EE8;
#define dmen_room_10DL_002138 "__OTR__scenes/nonmq/men_scene/men_room_10DL_002138"
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static const ALIGN_ASSET(2) char men_room_10DL_002138[] = dmen_room_10DL_002138;
#define dmen_room_10DL_002340 "__OTR__scenes/nonmq/men_scene/men_room_10DL_002340"
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static const ALIGN_ASSET(2) char men_room_10DL_002340[] = dmen_room_10DL_002340;
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#endif // DUNGEONS_MEN_ROOM_10_H