Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_12.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_12_H
#define DUNGEONS_JYASINZOU_ROOM_12_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_12Tex_0010D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0010D8"
static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0010D8[] = djyasinzou_room_12Tex_0010D8;
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#define djyasinzou_room_12Tex_0018D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0018D8"
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static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0018D8[] = djyasinzou_room_12Tex_0018D8;
#define djyasinzou_room_12DL_0006B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_0006B0"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_0006B0[] = djyasinzou_room_12DL_0006B0;
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#define djyasinzou_room_12DL_000B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000B38"
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static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000B38[] = djyasinzou_room_12DL_000B38;
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#define djyasinzou_room_12DL_000F08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000F08"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08;
#endif // DUNGEONS_JYASINZOU_ROOM_12_H