Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_12.h

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#pragma once
#define djyasinzou_room_12DL_0006B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_0006B0"
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#ifdef _WIN32
static const __declspec(align(2)) char jyasinzou_room_12DL_0006B0[] = djyasinzou_room_12DL_0006B0;
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#else
static const char jyasinzou_room_12DL_0006B0[] __attribute__((aligned (2))) = djyasinzou_room_12DL_0006B0;
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#endif
#define djyasinzou_room_12Tex_0018D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0018D8"
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#ifdef _WIN32
static const __declspec(align(2)) char jyasinzou_room_12Tex_0018D8[] = djyasinzou_room_12Tex_0018D8;
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#else
static const char jyasinzou_room_12Tex_0018D8[] __attribute__((aligned (2))) = djyasinzou_room_12Tex_0018D8;
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#endif
#define djyasinzou_room_12Tex_0010D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0010D8"
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#ifdef _WIN32
static const __declspec(align(2)) char jyasinzou_room_12Tex_0010D8[] = djyasinzou_room_12Tex_0010D8;
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#else
static const char jyasinzou_room_12Tex_0010D8[] __attribute__((aligned (2))) = djyasinzou_room_12Tex_0010D8;
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#endif
#define djyasinzou_room_12DL_000B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000B38"
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#ifdef _WIN32
static const __declspec(align(2)) char jyasinzou_room_12DL_000B38[] = djyasinzou_room_12DL_000B38;
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#else
static const char jyasinzou_room_12DL_000B38[] __attribute__((aligned (2))) = djyasinzou_room_12DL_000B38;
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#endif
#define djyasinzou_room_12DL_000F08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000F08"
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#ifdef _WIN32
static const __declspec(align(2)) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08;
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#else
static const char jyasinzou_room_12DL_000F08[] __attribute__((aligned (2))) = djyasinzou_room_12DL_000F08;
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#endif