Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_10.h

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#ifndef DUNGEONS_GANONTIKA_ROOM_10_H
#define DUNGEONS_GANONTIKA_ROOM_10_H 1
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#include "align_asset_macro.h"
#define dganontika_room_10Tex_0039B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0039B8"
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static const ALIGN_ASSET(2) char ganontika_room_10Tex_0039B8[] = dganontika_room_10Tex_0039B8;
#define dganontika_room_10Tex_0041B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0041B8"
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static const ALIGN_ASSET(2) char ganontika_room_10Tex_0041B8[] = dganontika_room_10Tex_0041B8;
#define dganontika_room_10Tex_0049B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0049B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0049B8[] = dganontika_room_10Tex_0049B8;
#define dganontika_room_10Tex_0051B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0051B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0051B8[] = dganontika_room_10Tex_0051B8;
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#define dganontika_room_10Tex_0059B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0059B8"
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static const ALIGN_ASSET(2) char ganontika_room_10Tex_0059B8[] = dganontika_room_10Tex_0059B8;
#define dganontika_room_10Tex_005BB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_005BB8"
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static const ALIGN_ASSET(2) char ganontika_room_10Tex_005BB8[] = dganontika_room_10Tex_005BB8;
#define dganontika_room_10DL_000290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000290"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000290[] = dganontika_room_10DL_000290;
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#define dganontika_room_10DL_000568 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000568"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000568[] = dganontika_room_10DL_000568;
#define dganontika_room_10DL_0017C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0017C0"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0017C0[] = dganontika_room_10DL_0017C0;
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#define dganontika_room_10DL_002AD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_002AD8"
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static const ALIGN_ASSET(2) char ganontika_room_10DL_002AD8[] = dganontika_room_10DL_002AD8;
#define dganontika_room_10DL_0032E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0032E8"
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static const ALIGN_ASSET(2) char ganontika_room_10DL_0032E8[] = dganontika_room_10DL_0032E8;
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#define dganontika_room_10DL_0037E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0037E8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0037E8[] = dganontika_room_10DL_0037E8;
#endif // DUNGEONS_GANONTIKA_ROOM_10_H